GraphicsPath::AddCurve(constPointF*,INT) method (gdipluspath.h)
The GraphicsPath::AddCurve method adds a cardinal spline to the current figure of this path.
Syntax
Status AddCurve(
const PointF *points,
INT count
);
Parameters
points
Pointer to an array of points that define the cardinal spline. The cardinal spline is a curve that passes through each point in the array.
count
Integer that specifies the number of elements in the points array.
Return value
Type: Status
If the method succeeds, it returns Ok, which is an element of the Status enumeration.
If the method fails, it returns one of the other elements of the Status enumeration.
Remarks
You should keep a copy of the points array if those points will be needed later. The GraphicsPath object does not store the points passed to the AddClosedCurve method; instead, it converts the cardinal spline to a sequence of Bézier splines and stores the points that define those Bézier splines. You cannot retrieve the original array of points from the GraphicsPath object.
Examples
The following example creates a GraphicsPath object path, adds a cardinal spline to path, and then draws path.
VOID AddCurveExample(HDC hdc)
{
Graphics graphics(hdc);
PointF pts[] = {PointF(50.0f, 50.0f),
PointF(60.0f, 20.0f),
PointF(70.0f, 100.0f),
PointF(80.0f, 50.0f)};
GraphicsPath path;
path.AddCurve(pts, 4);
// Draw the path.
Pen pen(Color(255, 255, 0, 0));
graphics.DrawPath(&pen, &path);
}
Requirements
Requirement | Value |
---|---|
Header | gdipluspath.h |