GraphicsPath::AddPolygon(constPoint*,INT) method (gdipluspath.h)
The GraphicsPath::AddPolygon method adds a polygon to this path.
Syntax
Status AddPolygon(
[in] const Point *points,
[in] INT count
);
Parameters
[in] points
Type: const Point*
Pointer to an array of points that specifies the vertices of the polygon.
[in] count
Type: INT
Integer that specifies the number of elements in the points array.
Return value
Type: Status
If the method succeeds, it returns Ok, which is an element of the Status enumeration.
If the method fails, it returns one of the other elements of the Status enumeration.
Remarks
The GraphicsPath::AddPolygon method is similar to the AddLines method. The difference is that a polygon is an intrinsically closed figure, but a sequence of lines is not a closed figure unless you call GraphicsPath::CloseFigure. When Windows GDI+ renders a path, each polygon in that path is closed; that is, the last vertex of the polygon is connected to the first vertex by a straight line.
Examples
The following example creates a GraphicsPath object path, adds a polygon to path, and then draws path.
VOID Example_AddPolygon(HDC hdc)
{
Graphics graphics(hdc);
Point pts[] = {Point(20, 20),
Point(120, 20),
Point(120, 70)};
GraphicsPath path;
path.AddPolygon(pts, 3);
// Draw the path.
Pen pen(Color(255, 255, 0, 0));
graphics.DrawPath(&pen, &path);
}
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows XP, Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Target Platform | Windows |
Header | gdipluspath.h (include Gdiplus.h) |
Library | Gdiplus.lib |
DLL | Gdiplus.dll |