IUIAnimationManager::SetTrimPriorityComparison method (uianimation.h)

Sets the priority comparison handler to be called to determine whether a scheduled storyboard can be trimmed.

Syntax

HRESULT SetTrimPriorityComparison(
  [in, optional] IUIAnimationPriorityComparison *comparison
);

Parameters

[in, optional] comparison

The priority comparison handler for trimming.

The specified object must implement the IUIAnimationPriorityComparison interface or be NULL.

See Remarks.

Return value

If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. See Windows Animation Error Codes for a list of error codes.

Remarks

Setting a priority comparison handler with this method enables the application to indicate when scheduling conflicts can be resolved by trimming the scheduled storyboard.

A scheduled storyboard can be trimmed only if the priority comparison object registered with this method returns S_OK. If the new storyboard trims the scheduled storyboard, the scheduled storyboard can no longer affect a variable once the new storyboard begins to animate that variable.

Passing NULL for the comparison parameter causes Windows Animation to release its reference to any handler object you passed in earlier. This technique can be essential for breaking reference cycles without having to call the IUIAnimationManager::Shutdown method.

Requirements

Requirement Value
Minimum supported client Windows 7, Windows Vista and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server None supported
Target Platform Windows
Header uianimation.h
DLL UIAnimation.dll

See also

IUIAnimationManager

IUIAnimationManager::SetCancelPriorityComparison

IUIAnimationManager::SetCompressPriorityComparison

IUIAnimationManager::SetConcludePriorityComparison

IUIAnimationPriorityComparison