PALETTEENTRY structure (wingdi.h)

Specifies the color and usage of an entry in a logical palette. In GDI, a logical palette is defined by a LOGPALETTE structure. In Direct3D, logical palettes are used in a D3DHAL_DP2UPDATEPALETTE structure.

Syntax

typedef struct tagPALETTEENTRY {
  BYTE peRed;
  BYTE peGreen;
  BYTE peBlue;
  BYTE peFlags;
} PALETTEENTRY, *PPALETTEENTRY, *LPPALETTEENTRY;

Members

peRed

Type: BYTE

The red intensity value for the palette entry.

peGreen

Type: BYTE

The green intensity value for the palette entry.

peBlue

Type: BYTE

The blue intensity value for the palette entry.

peFlags

Type: BYTE

For the GDI use case of logical palettes, peFlags indicates how the palette entry is to be used. This member may be set to zero or one of the following values.

Value Meaning
PC_EXPLICIT Specifies that the low-order word of the logical palette entry designates a hardware palette index. This flag allows the application to show the contents of the display device palette.
PC_NOCOLLAPSE Specifies that the color be placed in an unused entry in the system palette instead of being matched to an existing color in the system palette. If there are no unused entries in the system palette, the color is matched normally. Once this color is in the system palette, colors in other logical palettes can be matched to this color.
PC_RESERVED Specifies that the logical palette entry be used for palette animation. This flag prevents other windows from matching colors to the palette entry since the color frequently changes. If an unused system-palette entry is available, the color is placed in that entry. Otherwise, the color is not available for animation.

For the Direct3D use case of logical palettes, peFlags represents the alpha intensity value for the palette entry..

Requirements

Requirement Value
Header wingdi.h

See also