D3DXMatrixReflect function (D3DX10Math.h)
Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Builds a matrix that reflects the coordinate system about a plane.
Syntax
D3DXMATRIX* D3DXMatrixReflect(
_Inout_ D3DXMATRIX *pOut,
_In_ const D3DXPLANE *pPlane
);
Parameters
-
pOut [in, out]
-
Type: D3DXMATRIX*
Pointer to the D3DXMATRIX structure that is the result of the operation.
-
pPlane [in]
-
Type: const D3DXPLANE*
Pointer to the source D3DXPLANE.
Return value
Type: D3DXMATRIX*
Pointer to a D3DXMATRIX structure that reflects the coordinate system about the source plane.
Remarks
This function normalizes the plane equation before it creates the reflected matrix.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixReflect function can be used as a parameter for another function.
This function uses the following formula to compute the returned matrix.
P = normalize(Plane);
-2 * P.a * P.a + 1 -2 * P.b * P.a -2 * P.c * P.a 0
-2 * P.a * P.b -2 * P.b * P.b + 1 -2 * P.c * P.b 0
-2 * P.a * P.c -2 * P.b * P.c -2 * P.c * P.c + 1 0
-2 * P.a * P.d -2 * P.b * P.d -2 * P.c * P.d 1
Requirements
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See also