D3DXMatrixRotationAxis function (D3DX10Math.h)
Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Builds a matrix that rotates around an arbitrary axis.
Syntax
D3DXMATRIX* D3DXMatrixRotationAxis(
_Inout_ D3DXMATRIX *pOut,
_In_ const D3DXVECTOR3 *pV,
_In_ FLOAT Angle
);
Parameters
-
pOut [in, out]
-
Type: D3DXMATRIX*
Pointer to the D3DXMATRIX structure that is the result of the operation.
-
pV [in]
-
Type: const D3DXVECTOR3*
Pointer to the arbitrary axis. See D3DXVECTOR3.
-
Angle [in]
-
Type: FLOAT
Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.
Return value
Type: D3DXMATRIX*
Pointer to a D3DXMATRIX structure rotated around the specified axis.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationAxis function can be used as a parameter for another function.
Requirements
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Library |
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See also