D3DXMatrixScaling function (D3DX10Math.h)
Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Builds a matrix that scales along the x-axis, the y-axis, and the z-axis.
Syntax
D3DXMATRIX* D3DXMatrixScaling(
_Inout_ D3DXMATRIX *pOut,
_In_ FLOAT sx,
_In_ FLOAT sy,
_In_ FLOAT sz
);
Parameters
-
pOut [in, out]
-
Type: D3DXMATRIX*
Pointer to the D3DXMATRIX structure that is the result of the operation.
-
sx [in]
-
Type: FLOAT
Scaling factor that is applied along the x-axis.
-
sy [in]
-
Type: FLOAT
Scaling factor that is applied along the y-axis.
-
sz [in]
-
Type: FLOAT
Scaling factor that is applied along the z-axis.
Return value
Type: D3DXMATRIX*
Pointer to the scaling transformation D3DXMATRIX.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixScaling function can be used as a parameter for another function.
Requirements
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Header |
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Library |
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See also