D3DXMatrixTranslation function (D3DX10Math.h)
Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Create a translation matrix.
Syntax
D3DXMATRIX* D3DXMatrixTranslation(
_Inout_ D3DXMATRIX *pOut,
_In_ FLOAT x,
_In_ FLOAT y,
_In_ FLOAT z
);
Parameters
-
pOut [in, out]
-
Type: D3DXMATRIX*
The matrix that will become a translation matrix. See D3DXMATRIX.
-
x [in]
-
Type: FLOAT
The x-component of the translation.
-
y [in]
-
Type: FLOAT
The y-component of the translation.
-
z [in]
-
Type: FLOAT
The z-component of the translation.
Return value
Type: D3DXMATRIX*
The translation matrix.
Requirements
Requirement | Value |
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Header |
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Library |
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See also