D3DXMatrixTranspose function (D3DX10Math.h)
Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Returns the matrix transpose of a matrix.
Syntax
D3DXMATRIX* D3DXMatrixTranspose(
_Inout_ D3DXMATRIX *pOut,
_In_ const D3DXMATRIX *pM
);
Parameters
-
pOut [in, out]
-
Type: D3DXMATRIX*
Pointer to the D3DXMATRIX structure that is the result of the operation.
-
pM [in]
-
Type: const D3DXMATRIX*
Pointer to the source D3DXMATRIX structure.
Return value
Type: D3DXMATRIX*
Pointer to the D3DXMATRIX structure that is the matrix transpose of the matrix.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTranspose function can be used as a parameter for another function.
Requirements
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Header |
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Library |
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See also