D3DXPlaneFromPointNormal function (D3DX10Math.h)
Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Constructs a plane from a point and a normal.
Syntax
D3DXPLANE* D3DXPlaneFromPointNormal(
_Inout_ D3DXPLANE *pOut,
_In_ const D3DXVECTOR3 *pPoint,
_In_ const D3DXVECTOR3 *pNormal
);
Parameters
-
pOut [in, out]
-
Type: D3DXPLANE*
Pointer to the D3DXPLANE that is the result of the operation.
-
pPoint [in]
-
Type: const D3DXVECTOR3*
Pointer to a D3DXVECTOR3, defining the point used to construct the plane.
-
pNormal [in]
-
Type: const D3DXVECTOR3*
Pointer to a D3DXVECTOR3 structure, defining the normal used to construct the plane.
Return value
Type: D3DXPLANE*
Pointer to the D3DXPLANE structure constructed from the point and the normal.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXPlaneFromPointNormal function can be used as a parameter for another function.
Requirements
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See also