D3DXQuaternionRotationYawPitchRoll function (D3DX10Math.h)
Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Builds a quaternion with the given yaw, pitch, and roll.
Syntax
D3DXQUATERNION* D3DXQuaternionRotationYawPitchRoll(
_Inout_ D3DXQUATERNION *pOut,
_In_ FLOAT Yaw,
_In_ FLOAT Pitch,
_In_ FLOAT Roll
);
Parameters
-
pOut [in, out]
-
Type: D3DXQUATERNION*
Pointer to the D3DXQUATERNION that is the result of the operation.
-
Yaw [in]
-
Type: FLOAT
Yaw around the y-axis, in radians.
-
Pitch [in]
-
Type: FLOAT
Pitch around the x-axis, in radians.
-
Roll [in]
-
Type: FLOAT
Roll around the z-axis, in radians.
Return value
Type: D3DXQUATERNION*
Pointer to a D3DXQUATERNION structure with the specified yaw, pitch, and roll.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionRotationYawPitchRoll function can be used as a parameter for another function.
Use D3DXQuaternionNormalize for any quaternion input that is not already normalized.
Requirements
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See also