D3DXVec3ProjectArray function (D3DX10Math.h)

Note

The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.

Projects an array (x, y, z, 0) from object space into screen space.

Syntax

D3DXVECTOR3* D3DXVec3ProjectArray(
  _Inout_       D3DXVECTOR3    *pOut,
  _In_          UINT           OutStride,
  _In_    const D3DXVECTOR3    *pV,
  _In_          UINT           VStride,
  _In_    const D3D10_VIEWPORT *pViewport,
  _In_    const D3DXMATRIX     *pProjection,
  _In_    const D3DXMATRIX     *pView,
  _In_    const D3DXMATRIX     *pWorld,
  _In_          UINT           n
);

Parameters

pOut [in, out]

Type: D3DXVECTOR3*

Pointer to the D3DXVECTOR3 that is the result of the operation.

OutStride [in]

Type: UINT

Stride between vectors in the output data stream.

pV [in]

Type: const D3DXVECTOR3*

Pointer to the source D3DXVECTOR3 structure.

VStride [in]

Type: UINT

Stride between vectors in the input data stream.

pViewport [in]

Type: const D3D10_VIEWPORT*

Pointer to a D3D10_VIEWPORT, representing the viewport.

pProjection [in]

Type: const D3DXMATRIX*

Pointer to a D3DXMATRIX structure, representing the projection matrix.

pView [in]

Type: const D3DXMATRIX*

Pointer to a D3DXMATRIX structure, representing the view matrix.

pWorld [in]

Type: const D3DXMATRIX*

Pointer to a D3DXMATRIX structure, representing the world matrix.

n [in]

Type: UINT

Number of elements in the array.

Return value

Type: D3DXVECTOR3*

Pointer to a D3DXVECTOR3 structure that is the array projected from object space to screen space.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3ProjectArray function can be used as a parameter for another function.

Requirements

Requirement Value
Header
D3DX10Math.h

See also

Math Functions