D3DXVec4Normalize function (D3DX10Math.h)

Note

The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.

Returns the normalized version of a 4D vector.

Syntax

D3DXVECTOR4* D3DXVec4Normalize(
  _Inout_       D3DXVECTOR4 *pOut,
  _In_    const D3DXVECTOR4 *pV
);

Parameters

pOut [in, out]

Type: D3DXVECTOR4*

Pointer to the D3DXVECTOR4 that is the result of the operation.

pV [in]

Type: const D3DXVECTOR4*

Pointer to the source D3DXVECTOR4 structure.

Return value

Type: D3DXVECTOR4*

Pointer to a D3DXVECTOR4 structure that is the normalized version of the vector.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Normalize function can be used as a parameter for another function.

Requirements

Requirement Value
Header
D3DX10Math.h

See also

Math Functions