D3DXVec4Normalize function (D3DX10Math.h)
Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Returns the normalized version of a 4D vector.
Syntax
D3DXVECTOR4* D3DXVec4Normalize(
_Inout_ D3DXVECTOR4 *pOut,
_In_ const D3DXVECTOR4 *pV
);
Parameters
-
pOut [in, out]
-
Type: D3DXVECTOR4*
Pointer to the D3DXVECTOR4 that is the result of the operation.
-
pV [in]
-
Type: const D3DXVECTOR4*
Pointer to the source D3DXVECTOR4 structure.
Return value
Type: D3DXVECTOR4*
Pointer to a D3DXVECTOR4 structure that is the normalized version of the vector.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Normalize function can be used as a parameter for another function.
Requirements
Requirement | Value |
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Header |
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See also