Annotation Syntax (Direct3D 10)
An annotation is a user-defined piece of information, declared with the following syntax.
<DataType Name = Value; ... ;> |
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Parameters
Item | Description |
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DataType |
[in] The data type, which includes any scalar HLSL type as well as the string type. |
Name |
[in] An ASCII string, that represents the annotation name. |
Value |
[in] The initial value of the annotation. |
... |
[in] Additional annotations (name-value pairs). |
Remarks
You may add more than one annotation within the angle brackets, each one separated by a semicolon. The effect framework APIs recognize annotations on global variables; all other annotations are ignored.
Example
Here are some examples.
int i <int blabla=27; string blacksheep="Hello There";>;
int j <int bambam=30; string blacksheep="Goodbye There";> = 5 ;
float y <float y=2.3;> = 2.3, z <float y=1.3;> = 1.3 ;
half w <half GlobalW = 3.62;>;
float4 main(float4 pos : SV_POSITION ) : SV_POSITION
{
pos.y = pos.x > 0 ? pos.w * 1.3 : pos.z * .032;
for (int x = i; x < j ; x++)
{
pos.w = pos.w * pos.y + x + j - y * w;
}
return pos;
}
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