D3DX10_MESH enumeration
Flags used to specify creation options for a mesh.
Syntax
typedef enum D3DX10_MESH {
D3DX10_MESH_32_BIT = 0x001,
D3DX10_MESH_GS_ADJACENCY = 0x004
} D3DX10_MESH, *LPD3DX10_MESH;
Constants
-
D3DX10_MESH_32_BIT
-
The mesh has 32-bit indices instead of 16-bit indices. See Remarks.
-
D3DX10_MESH_GS_ADJACENCY
-
Signals that the mesh contains geometry shader adjacency data.
Remarks
A 32-bit mesh (D3DXMESH_32BIT) can theoretically support (2³²)-1 faces and vertices. However, allocating memory for a mesh that large on a 32-bit operating system is not practical.
Requirements
Requirement | Value |
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Header |
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See also