D3DX10_WELD_EPSILONS structure
Specifies tolerance values for each vertex component when comparing vertices to determine if they are similar enough to be welded together.
Syntax
typedef struct D3DX10_WELD_EPSILONS {
FLOAT Position;
FLOAT BlendWeights;
FLOAT Normal;
FLOAT PSize;
FLOAT Specular;
FLOAT Diffuse;
FLOAT Texcoord[8];
FLOAT Tangent;
FLOAT Binormal;
FLOAT TessFactor;
} D3DX10_WELD_EPSILONS, *LPD3DX10_WELD_EPSILONS;
Members
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Position
-
Type: FLOAT
-
Position
-
BlendWeights
-
Type: FLOAT
-
Blend weight
-
Normal
-
Type: FLOAT
-
Normal
-
PSize
-
Type: FLOAT
-
Point size value
-
Specular
-
Type: FLOAT
-
Specular lighting value
-
Diffuse
-
Type: FLOAT
-
Diffuse lighting value
-
Texcoord
-
Type: FLOAT
-
Eight texture coordinates
-
Tangent
-
Type: FLOAT
-
Tangent
-
Binormal
-
Type: FLOAT
-
Binormal
-
TessFactor
-
Type: FLOAT
-
Tessellation factor
Remarks
The LPD3DXWeldEpsilons type is defined as a pointer to the D3DXWeldEpsilons structure.
typedef D3DX_WELD_EPSILONS *LPD3DX_WELD_EPSILONS;
Requirements
Requirement | Value |
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Header |
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See also