D3DX10CreateAsyncCompilerProcessor function

Create an asynchronous-data processor for a shader.

Syntax

HRESULT D3DX10CreateAsyncCompilerProcessor(
  _In_        LPCSTR               pFileName,
  _In_  const D3D10_SHADER_MACRO   *pDefines,
  _In_        LPD3D10INCLUDE       pInclude,
  _In_        LPCSTR               pFunctionName,
  _In_        LPCSTR               pProfile,
  _In_        UINT                 Flags1,
  _In_        UINT                 Flags2,
  _Out_       ID3D10Blob           **ppCompiledShader,
  _Out_       ID3D10Blob           **ppErrorBuffer,
  _Out_       ID3DX10DataProcessor **ppDataProcessor
);

Parameters

pFileName [in]

Type: LPCSTR

A string that contains the shader filename.

pDefines [in]

Type: const D3D_SHADER_MACRO*

A NULL-terminated array of shader macros (see D3D_SHADER_MACRO); set this to NULL to specify no macros.

pInclude [in]

Type: LPD3D10INCLUDE

A pointer to an include interface (see ID3D10Include Interface). This parameter can be NULL.

pFunctionName [in]

Type: LPCSTR

Name of the shader-entry point function where shader execution begins. When you compile an effect, D3DX10CreateAsyncCompilerProcessor ignores pFunctionName; we recommend that you set pFunctionName to NULL because it is good programming practice to set a pointer parameter to NULL if the called function will not use it.

pProfile [in]

Type: LPCSTR

A string that specifies the shader profile or shader model.

Flags1 [in]

Type: UINT

Shader compile flags.

Flags2 [in]

Type: UINT

Effect compile flags. When you compile a shader and not an effect file, D3DX10CreateAsyncCompilerProcessor ignores Flags2; we recommend that you set Flags2 to zero because it is good programming practice to set a pointer parameter to NULL if the called function will not use it.

ppCompiledShader [out]

Type: ID3D10Blob**

Address of a pointer to the compiled effect (see ID3D10Blob Interface).

ppErrorBuffer [out]

Type: ID3D10Blob**

Address of a pointer to compile errors (see ID3D10Blob Interface).

ppDataProcessor [out]

Type: ID3DX10DataProcessor**

Address of a pointer to a buffer that contains the data processor created (see ID3DX10DataProcessor Interface).

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 10 Return Codes.

Requirements

Requirement Value
Header
D3DX10Async.h

See also

General Purpose Functions