D3DX10CreateFontIndirect function
Creates a font object.
Note
Instead of using this function, we recommend that you use DirectWrite and the DirectXTK library, SpriteFont class.
Syntax
HRESULT D3DX10CreateFontIndirect(
_In_ ID3D10Device *pDevice,
_In_ const D3DX10_FONT_DESC *pDesc,
_Out_ LPD3DX10FONT *ppFont
);
Parameters
-
pDevice [in]
-
Type: ID3D10Device*
Pointer to an ID3D10Device Interface interface.
-
pDesc [in]
-
Type: const D3DX10_FONT_DESC*
Pointer to a D3DX10_FONT_DESC structure, describing the attributes of the font object to create. If Unicode is defined, the function call resolves to D3DXCreateFontIndirectW. Otherwise, the function call resolves to D3DXCreateFontIndirectA because ANSI strings are being used.
-
ppFont [out]
-
Type: LPD3DX10FONT*
Returns a pointer to an ID3DX10Font Interface.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Requirements
Requirement | Value |
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Header |
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Library |
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See also