D3DX10GetImageInfoFromMemory function

Get information about an image already loaded into memory.

Syntax

HRESULT D3DX10GetImageInfoFromMemory(
  _In_  LPCVOID           pSrcData,
  _In_  SIZE_T            SrcDataSize,
  _In_  ID3DX10ThreadPump *pPump,
  _In_  D3DX10_IMAGE_INFO *pSrcInfo,
  _Out_ HRESULT           *pHResult
);

Parameters

pSrcData [in]

Type: LPCVOID

Pointer to the image in memory.

SrcDataSize [in]

Type: SIZE_T

Size of the image in memory, in bytes.

pPump [in]

Type: ID3DX10ThreadPump*

Optional thread pump that can be used to load the info asynchronously. Can be NULL. See ID3DX10ThreadPump.

pSrcInfo [in]

Type: D3DX10_IMAGE_INFO*

Information about the image in memory.

pHResult [out]

Type: HRESULT*

A pointer to the return value. May be NULL. If pPump is not NULL, then pHResult must be a valid memory location until the asynchronous execution completes.

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 10 Return Codes.

Requirements

Requirement Value
Header
D3DX10Tex.h
Library
D3DX10.lib

See also

Texture Functions in D3DX 10