D3DX10SHProjectCubeMap function
Projects a function represented in a cube map into spherical harmonics.
Syntax
HRESULT D3DX10SHProjectCubeMap(
UINT Order,
ID3D10Texture2D *pCubeMap,
FLOAT *pROut,
FLOAT *pGOut,
FLOAT *pBOut
);
Parameters
-
Order
-
Type: UINT
Order of the SH evaluation, generates Order^2 coefs, degree is Order-1.
-
pCubeMap
-
Type: ID3D10Texture2D*
Cubemap that is going to be projected into spherical harmonics. See ID3D10Texture2D.
-
pROut
-
Type: FLOAT*
Output SH vector for red.
-
pGOut
-
Type: FLOAT*
Output SH vector for green.
-
pBOut
-
Type: FLOAT*
Output SH vector for blue.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
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See also