ID3DX10Mesh::DrawSubset method

Draws a subset of a mesh.

Syntax

HRESULT DrawSubset(
  [in] UINT AttribId
);

Parameters

AttribId [in]

Type: UINT

Specifies which subset of the mesh to draw. This value is used to differentiate faces in a mesh as belonging to one or more attribute groups.

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 10 Return Codes.

Remarks

An attribute table is used to identify areas of the mesh that need to be drawn with different textures, render states, materials, and so on. In addition, the application can use the attribute table to hide portions of a mesh by not drawing a given attribute identifier (AttribId) when drawing the frame.

Requirements

Requirement Value
Header
D3DX10.h
Library
D3DX10.lib

See also

ID3DX10Mesh

D3DX Interfaces