ID3DX10Mesh::GenerateGSAdjacency method
Adds adjacency data to the mesh's index buffer. When the mesh is to be sent to a geometry shader that takes adjacency data, it is neccessary for the mesh's index buffer to contain adjacency data.
Syntax
HRESULT GenerateGSAdjacency();
Parameters
This method has no parameters.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Requirements
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See also