ID3DX10Mesh::GetDeviceIndexBuffer method
Access the mesh's index buffer after it has been committed to the device with ID3DX10Mesh::CommitToDevice. This is different from ID3DX10Mesh::GetIndexBuffer, which returns the index buffer before it has been committed to the device.
Syntax
HRESULT GetDeviceIndexBuffer(
[out] ID3D10Buffer **ppIndexBuffer
);
Parameters
-
ppIndexBuffer [out]
-
Type: ID3D10Buffer**
The index buffer after it has been committed to the device.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Remarks
If the mesh's index buffer has not already been committed to the device, this API will automatically commit the index buffer before it returns a pointer to the buffer.
Requirements
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Header |
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See also