ID3DX10Mesh::SetAttributeTable method
Sets the attribute table for a mesh and the number of entries stored in the table.
Syntax
HRESULT SetAttributeTable(
[in] const D3DX10_ATTRIBUTE_RANGE *pAttribTable,
[in] UINT cAttribTableSize
);
Parameters
-
pAttribTable [in]
-
Type: const D3DX10_ATTRIBUTE_RANGE*
Pointer to an array of D3DX10_ATTRIBUTE_RANGE structures, representing the entries in the mesh attribute table.
-
cAttribTableSize [in]
-
Type: UINT
Number of attributes in the mesh attribute table.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Remarks
If an application keeps track of the information in an attribute table, and rearranges the table as a result of changes to attributes or faces, this method allows the application to update the attribute tables instead of calling ID3DX10Mesh::Optimize again.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
|
See also