ID3DX10SkinInfo::GetBoneInfluenceCount method
Get the number of vertices that a given bone influences.
Syntax
UINT GetBoneInfluenceCount(
[in] UINT BoneIndex
);
Parameters
-
BoneIndex [in]
-
Type: UINT
An index that specifies an existing bone. Must be between 0 and the value returned by ID3DX10SkinInfo::GetNumBones.
Return value
Type: UINT
If the method succeeds, the return value is S_OK. If the method fails, the return value can be: E_INVALIDARG.
Requirements
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See also