ID3DX10Sprite::Begin method
Prepare a device for drawing sprites.
Syntax
HRESULT Begin(
[in] UINT flags
);
Parameters
-
flags [in]
-
Type: UINT
Flags that control how the sprites will be drawn. See D3DX10_SPRITE_FLAG.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DERR_OUTOFVIDEOMEMORY, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.
Remarks
Every call to Begin must be matched with a call to ID3DX10Sprite::End.
Requirements
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Header |
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Library |
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See also