ID3DX10Sprite::Flush method

Force all batched sprites to be submitted to the device. Device states remain as they were after the last call to ID3DX10Sprite::Begin. The list of batched sprites is then cleared.

Syntax

HRESULT Flush();

Parameters

This method has no parameters.

Return value

Type: HRESULT

If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned: D3DERR_INVALIDCALL.

Requirements

Requirement Value
Header
D3DX10.h
Library
D3DX10.lib

See also

ID3DX10Sprite

D3DX Interfaces