ID3DX10Sprite::GetDevice method
Retrieve the device associated with the sprite object.
Syntax
HRESULT GetDevice(
[out] ID3D10Device **ppDevice
);
Parameters
-
ppDevice [out]
-
Type: ID3D10Device**
Address of a pointer to an ID3D10Device interface, representing the Direct3D device object associated with the sprite object.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned: D3DERR_INVALIDCALL.
Remarks
Calling this method will increase the internal reference count on the ID3D10Device interface.
Requirements
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Header |
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Library |
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See also