D3DX11CreateTextureFromResource function

Note

The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps.

Note

Instead of using this function, we recommend that you use resource functions, then these:

  • DirectXTK library (runtime), CreateXXXTextureFromMemory (where XXX is DDS or WIC)
  • DirectXTex library (tools), LoadFromXXXMemory (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games) then CreateTexture

Create a texture from another resource.

Syntax

HRESULT D3DX11CreateTextureFromResource(
  _In_  ID3D11Device           *pDevice,
  _In_  HMODULE                hSrcModule,
  _In_  LPCTSTR                pSrcResource,
  _In_  D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
  _In_  ID3DX11ThreadPump      *pPump,
  _Out_ ID3D11Resource         **ppTexture,
  _Out_ HRESULT                *pHResult
);

Parameters

pDevice [in]

Type: ID3D11Device*

A pointer to the device (see ID3D11Device) that will use the resource.

hSrcModule [in]

Type: HMODULE

A handle to the source resource. HMODULE can be obtained with GetModuleHandle Function.

pSrcResource [in]

Type: LPCTSTR

A string that contains the name of the source resource. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the data type resolves to LPCSTR.

pLoadInfo [in]

Type: D3DX11_IMAGE_LOAD_INFO*

Optional. Identifies the characteristics of a texture (see D3DX11_IMAGE_LOAD_INFO) when the data processor is created; set this to NULL to read the characteristics of a texture when the texture is loaded.

pPump [in]

Type: ID3DX11ThreadPump*

A pointer to a thread pump interface (see ID3DX11ThreadPump Interface). If NULL is specified, this function will behave synchronously and will not return until it is finished.

ppTexture [out]

Type: ID3D11Resource**

The address of a pointer to the texture resource (see ID3D11Resource).

pHResult [out]

Type: HRESULT*

A pointer to the return value. May be NULL. If pPump is not NULL, then pHResult must be a valid memory location until the asynchronous execution completes.

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 11 Return Codes.

Requirements

Requirement Value
Header
D3DX11.h
Library
D3DX11.lib

See also

D3DX Functions