DispatchRaysDimensions
The width, height and depth values from the D3D12_DISPATCH_RAYS_DESC structure specified in the originating DispatchRays call.
Syntax
uint3 DispatchRaysDimensions();
Remarks
This function can be called from the following raytracing shader types:
- Any Hit Shader
- Callable Shader
- Closest Hit Shader
- Intersection Shader
- Miss Shader
- Ray Generation Shader