ObjectToWorld3x4

A matrix for transforming from object-space to world-space. Object-space refers to the space of the current bottom-level acceleration structure.

Syntax

float3x4 ObjectToWorld3x4();

Remarks

The matrix is a transposition of ObjectToWorld4x3 matrix.

This function can be called from the following raytracing shader types:

See also

Direct3D 12 Raytracing HLSL Reference