WorldToObject4x3

A matrix for transforming from world-space to object-space. Object-space refers to the space of the current bottom-level acceleration structure.

Syntax

float4x3 WorldToObject4x3();

Remarks

The matrix is a transposition of WorldToObject3x4 matrix.

This function can be called from the following raytracing shader types:

See also

Direct3D 12 Raytracing HLSL Reference