D3DXCreateBox function
Uses a left-handed coordinate system to create a mesh containing an axis-aligned box.
Syntax
HRESULT D3DXCreateBox(
_In_ LPDIRECT3DDEVICE9 pDevice,
_In_ FLOAT Width,
_In_ FLOAT Height,
_In_ FLOAT Depth,
_Out_ LPD3DXMESH *ppMesh,
_Out_ LPD3DXBUFFER *ppAdjacency
);
Parameters
-
pDevice [in]
-
Type: LPDIRECT3DDEVICE9
Pointer to an IDirect3DDevice9 interface, representing the device associated with the created box mesh.
-
Width [in]
-
Type: FLOAT
Width of the box, along the x-axis.
-
Height [in]
-
Type: FLOAT
Height of the box, along the y-axis.
-
Depth [in]
-
Type: FLOAT
Depth of the box, along the z-axis.
-
ppMesh [out]
-
Type: LPD3DXMESH*
Address of a pointer to the output shape, an ID3DXMesh interface.
-
ppAdjacency [out]
-
Type: LPD3DXBUFFER*
Address of a pointer to an ID3DXBuffer interface. When the method returns, this parameter is filled with an array of three DWORDs per face that specify the three neighbors for each face in the mesh. NULL can be specified.
Return value
Type: HRESULT
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.
Remarks
The created box is centered at the origin.
This function creates a mesh with the D3DXMESH_MANAGED creation option and D3DFVF_XYZ | D3DFVF_NORMAL flexible vertex format (FVF).
Requirements
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Header |
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Library |
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See also