D3DXCreateSprite function
Creates a sprite object which is associated with a particular device. Sprite objects are used to draw 2D images to the screen.
Syntax
HRESULT D3DXCreateSprite(
_In_ LPDIRECT3DDEVICE9 pDevice,
_Out_ LPD3DXSPRITE *ppSprite
);
Parameters
-
pDevice [in]
-
Type: LPDIRECT3DDEVICE9
Pointer to an IDirect3DDevice9 interface, the device to be associated with the sprite.
-
ppSprite [out]
-
Type: LPD3DXSPRITE*
Address of a pointer to an ID3DXSprite interface. This interface allows the user to access sprite functions.
Return value
Type: HRESULT
If the function succeeds, the return value is S_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Remarks
This interface can be used to draw two dimensional images in screen space of the associated device.
Requirements
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See also