D3DXCreateTorus function
Uses a left-handed coordinate system to create a mesh containing a torus.
Syntax
HRESULT D3DXCreateTorus(
_In_ LPDIRECT3DDEVICE9 pDevice,
_In_ FLOAT InnerRadius,
_In_ FLOAT OuterRadius,
_In_ UINT Sides,
_In_ UINT Rings,
_Out_ LPD3DXMESH *ppMesh,
_Out_ LPD3DXBUFFER *ppAdjacency
);
Parameters
-
pDevice [in]
-
Type: LPDIRECT3DDEVICE9
Pointer to an IDirect3DDevice9 interface, representing the device associated with the created torus mesh.
-
InnerRadius [in]
-
Type: FLOAT
Inner-radius of the torus. Value should be greater than or equal to 0.0f.
-
OuterRadius [in]
-
Type: FLOAT
Outer-radius of the torus. Value should be greater than or equal to 0.0f.
-
Sides [in]
-
Type: UINT
Number of sides in a cross-section. Value must be greater than or equal to 3.
-
Rings [in]
-
Type: UINT
Number of rings making up the torus. Value must be greater than or equal to 3.
-
ppMesh [out]
-
Type: LPD3DXMESH*
Address of a pointer to the output shape, an ID3DXMesh interface.
-
ppAdjacency [out]
-
Type: LPD3DXBUFFER*
Address of a pointer to an ID3DXBuffer interface. When the method returns, this parameter is filled with an array of three DWORDs per face that specify the three neighbors for each face in the mesh. NULL can be specified.
Return value
Type: HRESULT
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.
Remarks
The created torus is centered at the origin, and its axis is aligned with the z-axis. The inner radius of the torus is the radius of the cross-section (the minor radius), and the outer radius of the torus is the radius of the central hole.
This function returns a mesh that can be used later for drawing or manipulation by the application.
This function creates a mesh with the D3DXMESH_MANAGED creation option and D3DFVF_XYZ | D3DFVF_NORMAL flexible vertex format (FVF).
Requirements
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See also