D3DXMatrixRotationZ function (D3dx9math.h)
Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Builds a matrix that rotates around the z-axis.
Syntax
D3DXMATRIX* D3DXMatrixRotationZ(
_Inout_ D3DXMATRIX *pOut,
_In_ FLOAT Angle
);
Parameters
-
pOut [in, out]
-
Type: D3DXMATRIX*
Pointer to the D3DXMATRIX structure that is the result of the operation.
-
Angle [in]
-
Type: FLOAT
Angle of rotation, in radians. Angles are measured clockwise when viewed from the rotation axis (positive side) toward the origin.
Return value
Type: D3DXMATRIX*
Pointer to a D3DXMATRIX structure rotated around the z-axis.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationZ function can be used as a parameter for another function.
Requirements
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See also