D3DXMESHDATATYPE enumeration

Defines the type of mesh data present in D3DXMESHDATA.

Syntax

typedef enum D3DXMESHDATATYPE { 
  D3DXMESHTYPE_MESH         = 0x001,
  D3DXMESHTYPE_PATCHMESH    = 0x003,
  D3DXMESHTYPE_FORCE_DWORD  = 0x7fffffff
} D3DXMESHDATATYPE, *LPD3DXMESHDATATYPE;

Constants

D3DXMESHTYPE_MESH

The data type is a mesh. See ID3DXMesh.

D3DXMESHTYPE_PATCHMESH

The data type is a patch mesh. See ID3DXPatchMesh.

D3DXMESHTYPE_FORCE_DWORD

Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.

Requirements

Requirement Value
Header
D3dx9anim.h

See also

D3DX Enumerations

D3DXMESHDATA