Direct3D Textures (Direct3D 9)
Textures are a powerful tool in creating realism in computer-generated 3D images. Direct3D supports an extensive texturing feature set, providing developers with easy access to advanced texturing techniques.
This section will get you started using textures.
- Basic Texturing Concepts (Direct3D 9)
- Texture Coordinates (Direct3D 9)
- Texture Filtering (Direct3D 9)
- Texture Resources (Direct3D 9)
- Texture Wrapping (Direct3D 9)
- Texture Blending (Direct3D 9)
These topics will go into more detail about additional texturing functionality.
- Automatic Generation of Mipmaps (Direct3D 9)
- Automatic Texture Management (Direct3D 9)
- Compressed Texture Resources (Direct3D 9)
- Hardware Considerations for Texturing (Direct3D 9)
- Volume Texture Resources (Direct3D 9)
For improved performance, consider using dynamic textures. A dynamic texture can be locked, written to, and unlocked each frame. See Using Dynamic Textures.
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