ID3DXAllocateHierarchy::CreateMeshContainer method
Requests allocation of a mesh container object.
Syntax
HRESULT CreateMeshContainer(
[in] LPCSTR Name,
[in] const D3DXMESHDATA *pMeshData,
[in] const D3DXMATERIAL *pMaterials,
[in] const D3DXEFFECTINSTANCE *pEffectInstances,
[in] DWORD NumMaterials,
[in] const DWORD *pAdjacency,
[in] LPD3DXSKININFO pSkinInfo,
[out, retval] LPD3DXMESHCONTAINER *ppNewMeshContainer
);
Parameters
-
Name [in]
-
Type: LPCSTR
Name of the mesh.
-
pMeshData [in]
-
Type: const D3DXMESHDATA*
Pointer to the mesh data structure. See D3DXMESHDATA.
-
pMaterials [in]
-
Type: const D3DXMATERIAL*
Array of materials used in the mesh.
-
pEffectInstances [in]
-
Type: const D3DXEFFECTINSTANCE*
Array of effect instances used in the mesh. See D3DXEFFECTINSTANCE.
-
NumMaterials [in]
-
Type: DWORD
Number of materials in the materials array.
-
pAdjacency [in]
-
Type: const DWORD*
Adjacency array for the mesh.
-
pSkinInfo [in]
-
Type: LPD3DXSKININFO
Pointer to the skin mesh object if skin data is found. See ID3DXSkinInfo.
-
ppNewMeshContainer [out, retval]
-
Type: LPD3DXMESHCONTAINER*
Returns the created mesh container. See D3DXMESHCONTAINER.
Return value
Type: HRESULT
The return values of this method are implemented by an application programmer. In general, if no error occurs, program the method to return D3D_OK. Otherwise, program the method to return an appropriate error message from D3DERR or D3DXERR, as this will cause D3DXLoadMeshHierarchyFromX to fail also, and return the error.
Requirements
Requirement | Value |
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Header |
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Library |
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See also