ID3DXAnimationController::AdvanceTime method
Animates the mesh and advances the global animation time by a specified amount.
Syntax
HRESULT AdvanceTime(
[in] DOUBLE TimeDelta,
[in] LPD3DXANIMATIONCALLBACKHANDLER pCallbackHandler
);
Parameters
-
TimeDelta [in]
-
Type: DOUBLE
Amount, in seconds, by which to advance the global animation time. TimeDelta value must be non-negative or zero.
-
pCallbackHandler [in]
-
Type: LPD3DXANIMATIONCALLBACKHANDLER
Pointer to a user-defined animation callback handler interface, ID3DXAnimationCallbackHandler.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following values: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
|
See also