ID3DXConstantTable::SetVectorArray method
Sets an array of 4D vectors.
Syntax
HRESULT SetVectorArray(
[in] LPDIRECT3DDEVICE9 pDevice,
[in] D3DXHANDLE hConstant,
[in] const D3DXVECTOR4 *pVector,
[in] UINT Count
);
Parameters
-
pDevice [in]
-
Type: LPDIRECT3DDEVICE9
Pointer to an IDirect3DDevice9 interface, representing the device associated with the constant table.
-
hConstant [in]
-
Type: D3DXHANDLE
Unique identifier to the array of vector constants. See D3DXHANDLE.
-
pVector [in]
-
Type: const D3DXVECTOR4*
Array of 4D vectors.
-
Count [in]
-
Type: UINT
Number of vectors in the array.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
Requirement | Value |
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Header |
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Library |
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See also