ID3DXPatchMesh::GenerateAdjacency method
Generate a list of mesh edges and the patches that share each edge.
Syntax
HRESULT GenerateAdjacency(
[in] FLOAT fTolerance
);
Parameters
-
fTolerance [in]
-
Type: FLOAT
Specifies that vertices that differ in position by less than the tolerance should be treated as coincident.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Remarks
After an application generates adjacency information for a mesh, the mesh data can be optimized for better drawing performance. This method determines which patches are adjacent (within the provided tolerance). This information is used internally to optimize tessellation.
Requirements
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See also