ID3DXPatchMesh::GetTessSize method
Gets the size of the tessellated mesh, given a tessellation level.
Syntax
HRESULT GetTessSize(
[in] FLOAT fTessLevel,
[in] DWORD Adaptive,
[out] DWORD *NumTriangles,
[out] DWORD *NumVertices
);
Parameters
-
fTessLevel [in]
-
Type: FLOAT
Tessellation level.
-
Adaptive [in]
-
Type: DWORD
Adaptive tessellation. For adaptive tessellation, set this value to TRUE and set fTessLevel to the maximum tessellation value. This will result in the maximum mesh size necessary for adaptive tessellation.
-
NumTriangles [out]
-
Type: DWORD*
Pointer to the number of triangles generated by the tessellated mesh.
-
NumVertices [out]
-
Type: DWORD*
Pointer to the number of vertices generated by the tessellated mesh.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Remarks
This method assumes uniform tessellation.
Requirements
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See also