ID3DXPatchMesh::LockAttributeBuffer method

Locks the attribute buffer.

Syntax

HRESULT LockAttributeBuffer(
  [in]          DWORD flags,
  [out, retval] DWORD **ppData
);

Parameters

flags [in]

Type: DWORD

Combination of zero or more locking flags that describe the type of lock to perform. For this method, the valid flags are:

  • D3DLOCK_DISCARD
  • D3DLOCK_NO_DIRTY_UPDATE
  • D3DLOCK_NOSYSLOCK
  • D3DLOCK_READONLY

For a description of the flags, see D3DLOCK.

ppData [out, retval]

Type: DWORD**

Address of a pointer to a buffer containing a DWORD for each face in the mesh.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.

Remarks

The attribute buffer is usually locked, written to, and then unlocked for reading.

Requirements

Requirement Value
Header
D3DX9Mesh.h
Library
D3dx9.lib

See also

ID3DXPatchMesh