ID3DXTextureShader::SetBool method
Sets a BOOL value.
Syntax
HRESULT SetBool(
[in] D3DXHANDLE hConstant,
[in] BOOL b
);
Parameters
-
hConstant [in]
-
Type: D3DXHANDLE
Unique identifier to the constant. See D3DXHANDLE.
-
b [in]
-
Type: BOOL
BOOL value.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
Requirement | Value |
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Header |
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Library |
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See also