ID3DXTextureShader::SetBoolArray method
Sets an array of BOOL values.
Syntax
HRESULT SetBoolArray(
[in] D3DXHANDLE hConstant,
[in] const BOOL *pB,
[in] UINT Count
);
Parameters
-
hConstant [in]
-
Type: D3DXHANDLE
Unique identifier to the array of constants. See D3DXHANDLE.
-
pB [in]
-
Type: const BOOL*
Array of BOOL values.
-
Count [in]
-
Type: UINT
Number of BOOL values in the array.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
Requirement | Value |
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Header |
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Library |
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See also