ID3DXTextureShader::SetMatrix method
Sets a non-transposed matrix.
Syntax
HRESULT SetMatrix(
[in] D3DXHANDLE hConstant,
[in] const D3DXMATRIX *pMatrix
);
Parameters
-
hConstant [in]
-
Type: D3DXHANDLE
Unique identifier to the matrix of constants. See D3DXHANDLE.
-
pMatrix [in]
-
Type: const D3DXMATRIX*
Pointer to a non-transposed matrix. See D3DXMATRIX.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A non-transposed matrix contains row-major data; that is, each vector is contained in a row.
Requirements
Requirement | Value |
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Header |
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Library |
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See also