ID3DXTextureShader::SetVectorArray method

Sets an array of 4D vectors.

Syntax

HRESULT SetVectorArray(
  [in]       D3DXHANDLE  hConstant,
  [in] const D3DXVECTOR4 *pVector,
  [in]       UINT        Count
);

Parameters

hConstant [in]

Type: D3DXHANDLE

Unique identifier to the array of vector constants. See D3DXHANDLE.

pVector [in]

Type: const D3DXVECTOR4*

Array of 4D vectors. See D3DXVECTOR4.

Count [in]

Type: UINT

Number of vectors in the array.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Requirement Value
Header
D3DX9Shader.h
Library
D3dx9.lib

See also

ID3DXTextureShader