Material
Defines a basic material color that can be applied to either a complete mesh or a mesh's individual faces. The power is the specular exponent of the material.
template Material
{
< 3D82AB4D-62DA-11CF-AB39-0020AF71E433 >
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
Where:
- faceColor - Face color. A ColorRGBA template. See ColorRGBA.
- power - Material specular color exponent.
- specularColor - Material specular color. A ColorRGB template. See ColorRGB.
- emissiveColor - Material emissive color. A ColorRGB template. See ColorRGB.
Note
The ambient color requires an alpha component.
TextureFilename is an optional data object. If this object is not present, the face is untextured.
See also