lt (sm4 - asm)
Component-wise vector floating point less-than comparison.
lt dest[.mask], [-]src0[_abs][.swizzle], [-]src1[_abs][.swizzle] |
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Item | Description |
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dest |
[in] The address of the result of the operation. |
src0 |
[in] The value to compare to src1. |
src1 |
[in] The value to compare to src0. |
Remarks
This instruction performs the float comparison (src0 < src1) for each component, and writes the result to dest.
If the comparison is true, then 0xFFFFFFFF is returned for that component. Otherwise 0x0000000 is returned
Denorms are flushed before comparison; original source registers are untouched.
+0 equals -0.
Comparison with NaN returns false.
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |